UNESCO

Paul Hector

 

the Naledi3d Factory

Dave Lockwood

Bernd Oellermann

Tebogo Pelo

 

 

Community Members:

 

Ethiopia

IICBA

Mr Henok Workye

 

University of Addis Ababa

Dr. Dereje Hailu

 

Senegal

UCAD

Mr Modou Fall

 

Sudan

SUST

Dr Ismail El-Azhary

Mohamedosman  El Hussaein

 

 

Uganda

St Henry’s College, Kitovo

Mr Lawrence Ssenkubuge

 

 

Mozambique

Universidade Eduardo Mondlane

Mr Leilo Albano

Mr Suleimane Cassamo

 

 

Zimbabwe

WorldLinks

Mr Stewart Chipato

 

Kenya

Nairobi University

Wanjiku Ng'ang'a

 

 

 

 

 

 

 

August 2006

 

What’s been Happening

It has been over a month since our last News and Views”. Many thanks to those that came back with an update on their activities, which are included below. Others have been quiet, which we hope is a sign that you were happy with the first News and Views. We know from those that have fed back that things are going on, we appreciate that all of us have other things to do – and it is great that some are continuing in between.

 

 

Interactive3d Learning Object – web repository

We’ve been busy at this end, creating a series of web pages to host all our i3dlo’s. Obviously this will be an on-going process, but the start of the public pages are up and running. Have a look, from our web site (www.naledi3d.com) click on the I3DLO Home link.

 

The repository is being separated into two distinct areas:

 

  1. A public area where anyone can download your Interactive3d Learning Objects – this will become a truly multilingual source of learning objects – available to all across Africa – and will be the result of all our collective efforts…
  2. A private area – which is now being put together, and will be a private space for all of us. It will contain source documentation, Tips and Tricks papers, past News and Views and other contributions, audio scripts as well as other relevant technical documentation that will be useful to all of us as we build and most importantly, localize material…

 

If you have any suggestions for additions, please don’t hesitate to let us know…

 

Finally, as part of this project, we are also tidying up the PC Literacy work which will also be added to the site soon; and are also planning to do a new version of our old Nakaseke basic hygiene model – to turn it into an “Interactive3d Learning Object” – watch this space…

 

 

News from St Henry’s College, Kitovo, Uganda

Hi. Over the last few months, I have tried to localise some parts of the models but I have two major hurdles - one relating to software for editing and recording sound; and the other being time. I am also working on a Masters in Information Technology, which has also taken a bigger chunk of my spare time than I planned, thus slowing down most of the programs I was working on.  I am 2/3 way through the course though and I hope to gain speed. I am planning to have an allocation of time specifically for translation shortly - after my end of quarter exams in September. 

 

Lawrence is also coming up with solutions as well. He is planning to use the Windows sound recording tools, until something better is found.

 

As regards finding time to localise Interactive3d Learning Objects, at the school, he has a group of 23 students who are being taught hardware maintenance and innovative software applications. “Currently we have been teaching Photoshop - using the materials from Naledi3d  by coincidence - and the number of students will increase to 50  next term. I am going to include as part of the course the translation of I3DLO’s . I will definitely have to have the kids do sound recording and editing as well. The good thing is that we have students from several areas of Uganda and they will definitely enjoy making input in their various languages. We also have a few Tanzanians and also one Kenyan student. I am now putting together an activities schedule for the translation work when the kids return in September  Best regards to all on the team… Lawrence

 


A thought here from Bernd here at the Naledi3d Factory “
I don’t know that many open source alternatives exist, but one that you can always try is an application called Audacity, which is used quite commonly to record and edit sound. The windows sound recorder is not too bad, but this also depends allot on the PC and its specifications (onboard sound or sound card quality) and interference from onboard components” – see our extended article below.
I hope this helps, Bernd
 (Does anyone have any other advice on getting going with the recording of audio?)

 

Lawrence has also written another, longer article covering some of his thoughts of VR as a catalyst to Ugandan development which has also been stored in the i3dlo repository – under Articles.

 

 

News from Addis Ababa

I believe the training workshop in Pretoria has helped us understand more the significance of Virtual Reality, and the potential it has in supporting the education process in Africa. We have looked at the different tools used the production of VR materials, and this helps us, the participants, in the process of localization of already developed Interactive3d Learning Objects for domestic (local) use.

 

After the workshop, I have been developing the Amharic version of the “PC Literacy” VR material. I believe this technology can be a great tool in the teaching learning process, and Naledi3d is playing a great roll in promoting the technology in Africa. (Ed. Thanks Henok, but it is also a team effort…)

Henok Workye

 

 

News from Nairobi

Wanjiku says that she has been away for a while, but she has had a chance to install the pit-latrine model and ha played around with it. She has also been talking to other potential translators for 3 additional Kenyan languages. Brilliant stuff.  However, she has hit a snag in that she is not sure how to use Gimp or Photoshop. We are in the process of seeing what would be the best way forward for her.

 

 

News from Harare

Last but not least… Stewart Chipato in Harare has been busy with the Pit Latrine and Dam localization (thanks for the great feedback and good work Stewart!). He has translated the text files and both i3dlo’s are now running well in Shona; and he is now working on the audio recordings. Stewart has shared an interesting problem with us that a number of you may also be encountering. The Shona text is longer than the English so it’s difficult to slot it into the available text box. We know this can be quite irritating at times, but the only solution we can currently offer you is to decrease the font size to make the text fit. Not the greatest solution agreed, and we are looking for a better way to address this one. We’ll keep you posted!

 

Stewart also raised another important audio related issue. He’s discovered that the audio files load faster but still sound good when you compress them without changing the wave format. Audio recording (incl. audio compression) is such an important issue that we’ve devoted the rest of the newsletter to this, so read on.

 

 

So, there we have it. Some good progress being made and we are now starting to see what the stumbling blocks are in various areas. This is great, once we understand them; we can find ways around them!

 

In that vein, it looks like a few people ere having issues around recording; so let’s close by looking at the recording of good audio files. We will also add this article to the archive in the i3dlo repository.

 

News from Maputo

The Mozambican Team have already finished the Portuguese version of the last material that we downloaded from the Naledi3d FTP as well as the Pit Latrine. We are now also in a process to find an expert in languages who is capable of translating Portuguese to Shangaan for the next version.


I believe that Dr. Leonardo Xerinda is looking for someone to help us translating the material. My promise is to finish and send the material two days after receiving the translation.

 

 

 

Tips & Tricks: How to Record Good Audio Files

An important aim of this newsletter is to share technical expertise with you to help you with problems and improve your skills. In this issue we’ll be giving you professional tips on how to prepare great audio clips for your i3dlo’s.

 

One of the customizable and replaceable parts of an interactive 3D learning object (i3dlo) is a voice recording or sound effect. However, you must ensure that the overall quality of the learning object is not compromised by replacing the existing audio file with one of lesser quality. Consistent audio quality can be achieved by taking the following into account:

  • Recording environment
  • Equipment used for recording
  • Editing of audio files
  • Compression and audio codecs

 

Let’s have a brief look at each of these aspects related to the quality of an audio file.

 

Recording environment

Generally-speaking, the noise level of a recording is primarily influenced by the environment WHERE the recording is made, as well as the EQUIPMENT used to do the recording. This means that recordings should ideally be done in a recording studio where soundproofed walls and doors eliminate most external sounds. However, often a studio is not available or the costs involved are too high, so you may want to attempt this yourself. In such a case use a small room with no telephone or cell phone present and close all the windows. Recording late at night or early in the morning when outside noises are at a minimum is a good idea, and doing so in an environment that is normally quiet (like a quiet suburb) should go a long way in eliminating any background noise. It goes without saying that the door should be closed when recording and that the pc used for recording must have a quiet power supply and CPU fan. Chairs and furniture that don’t make a noise when sitting or leaning on them will also reduce the noise, but be careful to have a completely empty room as this will increase echo and amplify any sound. (Furniture and other objects absorb sound, thereby reducing most echo or amplification effects.) Finally, children should not be present or playing outside and no conversations should take place outside the room during the recording process. Papers with recording scripts should ideally be held upright on a stand instead of the recording artist holding them in front of them on the table. Watch out for other hidden “white or ambient noise” over and above CPU fans - such as air-conditioning units, fluorescent lights etc. (In a future edition, we will also discuss the art of voice recording in terms of the role of the voice artist.)

 

Equipment

The type and standard of equipment also determines the audio quality. One normally doesn’t have a large budget available for such equipment and so you have to manage with what you have. As a minimum though, the pc should at least be a Pentium 3 with a sound card (not onboard sound) capable of 128kps audio rendering. Onboard sound circuits are normally more exposed to interference from the other motherboard circuitry as well as susceptible to the heat generated by the motherboard, which affects the circuitry. Sound cards, such as the Creative or Turtle Beach cards also often have better filtering circuits than those included on motherboards. Your hard drive should preferably be a 7200 rpm version and if possible, be a SCSI or SATA type. The microphone should be a close proximity microphone with low loss and a good profile across the whole frequency range.

 

Editing

Editing of the recorded audio will be addressed during a future article as this involves a number of software filters which can be applied to improve and smooth the quality of recording and will, therefore, not receive further attention here apart from the fact that whatever editing suite you use, you may want to experiment first with various settings and filters before editing your recording. Also remember to never edit the original, but rather a copy of it which is saved locally on the hard drive, keeping the original in a separate directory where no accidental editing, replacement or deletion can occur.

 

Compression

At the Naledi3d Factory we create a .WAV file at 44kHz, 16 bit and stereo, with MPEG layer 3 compression for inclusion into the i3dlo. This gives good quality, low file size and most pc’s will probably have this standard Microsoft codec as part of the Windows installation, assuming you use Microsoft Windows of course. A good example of this is the file size of the original Pit Latrine learning object, which was 5.5Mb, but after translation resulted in a Portuguese version of 24.5Mb file size and a French version of 17.7Mb file size. In a future article we can also spend some more time on the software that compresses and decompresses audio streams (codecs). Let us know whether you want to know more about codecs and bear in mind that codecs are also highly relevant to the video that you might want to include in your learning object.

 

Conclusion

If you follow the guidelines described above, you should be able to achieve decent quality audio recordings. Although it is not always possible to record under ideal circumstances, especially if you do not have access to your own recording studio, you can go a long way in building a final audio file that will enhance the quality of your learning object and, therefore, enhance the user’s experience of your i3dlo’s.

 

Send us some of your experiences and challenges in creating audio files so that we can include it in the next edition of our newsletter.

 

 

That’s it for this edition. We’ll be back next month with more news, Tips & Tricks, etc. Please let us know what you’re doing. This is your newsletter and we want to share your experiences, successes, problems (you name it) with the rest of the i3dlo community!