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Using virtual reality to learn in
different languages
 Delegates at the workshop
grouped together on the terrace of the Innovation
Centre at The Innovation Hub in
Pretoria.  Above and below:
Brainstorming the future of using Virtual Reality
in the field of education to assist the learning
process of communities in Africa.   A virtual reality
image of the ventilated and improved pit latrine.
| The implementation of
interactive, Virtual Reality-based learning was taken
one step further at a recent international workshop
held at The Innovation Hub in Pretoria. Hosted by the Naledi3d
Factory and UNESCO, delegates from Ethiopia,
Mozambique Senegal, Sudan, Uganda and Zimbabwe looked at
a new way to translate Interactive-3d Learning
Objects into other local languages - a process that
is now known as "localisation".
Dave Lockwood, CEO of the Naledi3d Factory, believes
that text-based communication often creates significant
stumbling blocks to unambiguous communication. "This is
more so in Africa, where training is often negatively
affected by language barriers and poor literacy skills
amongst many (poorer) learners". Over the last five
years, the company has used Virtual Reality (VR) to make
strong inroads into the transfer of information and
knowledge. During this time, the concept of the
"Interactive-3d Learning Object" - a new,
innovative and engaging way to transfer knowledge and
skills - has also emerged from their offices.
A "Learning Object" is a concept that is gaining much
popularity in the field of education and can be defined
as a self-contained piece of learning material that can
be reused in a number of ways. The Interactive-3d
Learning Object links this concept with VR, or
Interactive-3d, allowing it to convey a specific item of
knowledge which can be reused in different learning
contexts. These learning objects are built in such a way
that end-users can change the language elements of text,
video and audio without the need for the original VR
authoring tool. This feature enables easy modification
to suit local needs, making the material more
understandable and acceptable by intended end-user
communities.
According to Lockwood, the relevance of VR-based
learning to community development is directly linked to
its intensely visual, interactive and engaging nature.
"An interactive 3D simulation creates an experience that
is much closer to reality than one can currently get. It
engages with the highly visual nature of the human brain
and this enhances the learning process by orders of
magnitude, which ironically is exactly what we try to
achieve in communities where the biggest gaps between
the so-called Information-poor and the Information-rich
exist", he says.
Most of the Workshop participants have previously
worked with the Naledi3d Factory in the implementation
of VR-based learning material, either through the RINAF
Virtual Multimedia Academy (VMA) or other parallel
initiatives. For example, WorldLinks in Zimbabwe are
implementing VR-based training material on bee-keeping
for emerging farmers. Supported by the WK Kellogg
Foundation, this material was developed by the Naledi3d
Factory in 2004.
Main outcomes of this exciting week's events were not
only the principles covered, but also the camaraderie
and, most significantly, the start of a new, Pan-African
network that over time will be able to translate
hundreds of Interactive-3d Learning Objects into
many local languages. This will create material that
can, in turn, be disseminated through this network to
local schools, community multimedia centres, and so on.
Following on from the Workshop, the teams in Senegal,
Uganda, Zimbabwe and Mozambique have started to
translate VR models on bee-keeping, pit latrines,
hydro-electric power and PC literacy material.
To find out more, contact Dave Lockwood at dlockwood@naledi3d.com
or +27 12 844 1010, or Paul Hector at phector@uneca.org.
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